Friday, January 11, 2008
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The Commissioner
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Friday, December 14, 2007
Click Here Kane And Lynch Dead Men
ARTICLE SOURCE : From Steam
Kane and Lynch DEAD MEN
Tense and unpredictable experience - This is the violent and chaotic journey of two men: a flawed mercenary and a medicated psychopath. Each hates the other but must work together to save themselves and possibly the ones they love. Play Kane in single-player mode and either character in two-player co-op mode.
Two-player co-operative game play - Team up and play the full story with a friend as either Kane or Lynch. On the big jobs, split the command of your crew. At any point in the game you can choose to play the next, or previous, levels in co-op.
Innovative multi-player levels based on the game's themes for up to eight player
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Sunday, December 9, 2007
Improved Aim

TACTICS FOR COUNTER STRIKE
cl_crosshairscale " "
Setting Crosshair Scale as small as possible helps improve aim-
In console type - cl_crosshairscale 5000 Try this setting first!
Scale anywhere from 2000 - 5000 for improved aim
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The Commissioner
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8:32 PM
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Sunday, December 2, 2007
Tactics For Counter Strike Source
IF YOU WOULD LIKE TO ADD YOUR IDEAS AND KNOWLEDGE, OR IF YOU HAVE ANY QUESTIONS TO ON HOW TO IMPROVE YOUR SKILLZ.
GIVE US A POST!!!!
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The Commissioner
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11:48 PM
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GET LESS DEATHS
Tactics for Counter Strike
Getting less deaths results in more kills !
The only form of defence in Counter Strike is to Attack !
**The Biggest Mistake - Thinking you know exactly where the enemy are. WHY?. Because your Assuming where the enemy are not!
1) Know your environment- learn how to navigate the map efficiently. Rushing some areas, sneaking in others, be invisible to your enemies so its you who surprises them. Keep clear of open areas, and doorways unless necessary. When entering a concealed room/area, use flash. Or Test doorways/corners by peaking or jumping across. Try to trick hiding enemies to reveal themselves.
2) Sneaking /Walking -moving in silence, Deceive your enemy into making the Biggest Mistake** If the enemy cant hear you, they don’t know your there. Allowing you to surprise them. Also, say they get to the corner before you do, your gun accuracy will be better than if you was running towards the corner.
3) Cover- Find cover. Remember where the cover is in relation to where you are: incase you run into danger. Say if you get flashed, you should be able to find cover blind.
Your harder to kill if there’s only 40% of your body showing, so use those walls/boxes.
4) Retreat- You run threw a door, you see 3 enemies, yet you shoot at one and hope for the best. Retreat! Even if you kill one, its a kill for a kill, dosn’t create any advantage for your team. If you retreat you might kill two or all three. Your team mates might be able to back you up. Retreating could give an advantage if your team mates if coming from behind the enemy, by detracting them to look at your direction. You may have had a flash you could of thrown-useless when your dead.
Note For Retreat/Cover- when you get shoot in the back, don’t keep running to where you wanted to go, chances are you wont get there. Turning and firing at the enemy could increase chances of successful Cover and Retreat
5) Bunny Hopping- Bunny hopping can actually get you killed more. Because you may not be able to shoot your enemy but they are in a good position to shoot at you. I’ve added this simply because you can be harder to shoot, can get you to cover quicker. And lets say when the enemy can hear you running, they can judge when your about to come round the corner because they can hear you. If your hoping is harder for them to judge your exact location.
TACTICS FOR COUNTER STRIKE - THE COMMISSIONER
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10:59 PM
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Saturday, December 1, 2007
Your job is to plant, or defuse. And Not to get killed
Counter Strike Source- The Worlds greatest Online Multiplayer Game.
Aim low for most occasions , and shoot 2-4 bursts , try crouching when shooting , always move , never camp unless it obvisious the emermy is about to come through, jumping can help you stay alive (longer) , and always buy armor+helmet first, before weapons, ALSO learn your GLock!!!! it's a brillaint weapon. Only use grenades for important use, flashbangs/smoke/grenades- most people dont use them correctly, buy smoke grenades, smoke grenades can really upset a snipers game, and can pass a team through alot of enemies without them noticing. And remember it's a Team Game.
Counter Strike Source
Posted by
The Commissioner
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10:34 AM
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WEAPONS GUIDE
http://www.counter-strike.com/index.php
This is a guide outlining the strengths and weakness of certain guns, and also good ways to use each gun effectively. This guide only focuses on the weapons commonly used in competition for the Counter-Strike games. If the weapon is not listed in this guide, you probably don't want to use it in your match or scrim.
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GLOCK
GLOCK: This is the standard T pistol. This gun can be surprisingly powerful during pistol or save rounds when used well. One of the big advantages with this gun is the accuracy at close range and the 20 bullet clip. A prolonged fire fight with a deagle/usp will usually end up with you winning it if they can't kill you with their initial clip. A few keys is that you don't want to take any USPs or deagles on at long range. Try to get into situations when you can be at medium to short range. Also, it is only helpful to use the burst at close range. Stick with the single shot setting on the glock for medium or long range shots. Counter Strike Source
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10:33 AM
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Deagle
DEAGLE: This is the best pistol in the game due to the amount of damage it can due with one bullet. This gun is very useful when you are the awper and need a good sidearm for clearing choke points. One shot to the head from the deagle will kill, except at extremely long range. The key to using the deagle is to make every shot count. You only have 7 shots, so you don't want to spray these shots. Also, if you have a good angle, try to go for the head shot. *MP5: This gun is usually only used when your team won pistol round. This is the only time I suggest using this gun. If your team can't buy AKs/M4s, then you should save or deagle save. This gun is an SMG, so it is pretty accurate at medium to close range. The key with this gun is to keep moving around while firing. This gun is just as accurate while running around as it is when you are crouched. At long range, you are going to want to burst with this gun. Since I suggested only using this gun on the rounds following pistol round, make sure you work together with your teammates to stop the saving Ts or CTs. The last thing you want is to give the other team a gun while not fragging many of them. Counter Strike Source
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The Commissioner
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10:33 AM
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AWP
AWP: Many players believe this is the best gun in the game. In my opinion, this gun ranks right up with, but slightly behind the M4 or AK when used for competition. This gun, when used right, can dominate an opponent. Their are a few things you should know about the gun that can help you use it to its fullest. The first thing is that it is quicker to just let the gun rescope on its own than to switch to your knife/pistol and then switch back to the awp ("known as quick switching"). Another tip is that if you are seen picking from a certain spot, take your shot then switch positions. Most teams will have their awper lock onto the spot you were just at and you will get picked if you re-peak that spot. Their are exceptions to this rule depending on the map and whether or not you have flashes. To go along with this, if you want to re-peak the same angle, it is a good idea to flash before you re-peak. This will blind any members of the other team trying to pick the spot you are about to re-peak. Another important thing is to give yourself a place to fall back to. The awp if very poor at close range battles when the other team is halfway decent. Due to this fact, you need to be able to pull back a bit if a group of AKs/M4s try to push you. Lastly, make sure you are good with pistols, and use your pistol when moving on close range choke points. Counter Strike Source
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10:32 AM
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AK-47
*AK47 (AK): This is the primary weapon for the Terrorist side of matches or scrims. This, like the M4, is a very solid and versatile weapon. This weapon is somewhat accurate at long range, but most deadly at medium or close range. When using the AK at long range, you are going to want to use 1-3 shot bursts. It is very helpful if you are able to either use cover at long range or to strafe then burst then strafe again then burst again. When using the strafing technique, you are going to want to make your strafes a bit longer than you would with the M4. This gives the AK recoil time to settle down. At medium range, you can take the burst up to a 2-4 shot burst. Yet again, you are going to want to try to use cover or use the strafe and burst technique. At short range you can use 3-5 shot bursts. One thing to note is that the AK spray is tough to control without practice. I would suggest trying to stick with bursts at close range. One strength of the AK over the M4 is that the AK is a one shot to the head kill gun. Even if the other team bought helmets, you can elimate one of them with a shot to the head. Another strength is that this gun is much cheaper than the M4, which will allow your team to be able to buy more often. Counter Strike Source
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10:31 AM
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M4 A1
*M4A1 (M4): This is the primary weapon for the Counter-Terrorist side of matches or scrims. This is a very solid and versatile weapon. This weapon if very accurate at long range, but still very lethal at close range. When using the M4 at long range, you are going to want to use 2-3 shot bursts. It is very helpful if you are able to either use cover at long range or to strafe then burst then strafe again then burst again. At medium range, you can take the burst up to a 3-5 shot burst. Yet again, you are going to want to try to use cover or use the strafe and burst technique. One importante note is that you should not try to outpick an awper from medium to long range with the M4. At short range you can use 3-5 shot bursts again or you can even just spray at the other team's players. As mentioned before, the M4 is a very accurate gun at all ranges, this means that you can aim for the head and connect often. One weakness with this gun is that a headshot only does 82 damage when your opponent has a helmet. So you have to hit your opponent at least twice when they have a helmet. Counter Strike Source
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10:30 AM
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Wednesday, November 21, 2007
Counter Strike Server
Xfire - Kenny345king
UK MURDER SERVER $16000 I.P : 89.145.98.208:27015
100Tick Mani Admin WELCOME TO VISIT !
The Best Server I've ever owned, Many thanks to Counter-Strike.com* They provide a proffessional friendly service
*Server phurchased at http://www.counter-strike.com/
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12:03 AM
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